Percentage of high school students who played video or computer games or used a computer for something that was not school work more than 3 hours per day, New Jersey: Beginning 2009 (odd years only) | Last Updated 18 Sep 2020

Definition: The percentage of students who play video/computer games and use the internet for a specified number of hours per day on an average school day Data Source: Student Health Survey, Office of Student Support Services, New Jersey Department of Education History: MAR 2017 - Chart and table titles corrected to read as "More Than 3 Hours Per Day." They were erroneously labeled previously as "2 or Less Hours Per Day." - All 2010-2014 data were updated for total population and all racial/ethnic groups - 2020 targets modified to reflect a 10% improvement over the 2010 baseline for total population and all racial/ethnic groups

This dataset has the following 3 columns:

Column NameAPI Column NameData TypeSample Values
Percent Using Computer/Video More Than Three Hours Dailyhigh_school_student_computer_time_2_hours_maxnumber